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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.papervision3d.core.culling</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class FrustumCuller</td>
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<td class="classHeaderTableLabel">Implements</td><td><a href="IObjectCuller.html">IObjectCuller</a></td>
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  <p></p>
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<a name="propertySummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">Public Properties</div>
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<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#far">far</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">FrustumCuller</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#fov">fov</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">FrustumCuller</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#near">near</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">FrustumCuller</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#ratio">ratio</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">FrustumCuller</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#transform">transform</a> : <a href="../math/Matrix3D.html">Matrix3D</a>
<div class="summaryTableDescription"> </div>
</td><td class="summaryTableOwnerCol">FrustumCuller</td>
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<div class="summaryTableTitle">Public Methods</div>
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<th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<a class="signatureLink" href="#FrustumCuller()">FrustumCuller</a>()</div>
<div class="summaryTableDescription">
   コンストラクタ
   </div>
</td><td class="summaryTableOwnerCol">FrustumCuller</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#aabbInFrustum()">aabbInFrustum</a>(object:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, aabb:<a href="../math/AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a>, earlyOut:Boolean = true):int</div>
<div class="summaryTableDescription">
   <span lang="ja">
   軸がバウンディングボックスの領域内か、領域外か、視錐台に交差するかどうかをテストします。
   earlyOut が true に設定されている時、aabb の単一ポイントが視錐台の中にあるので、メソッドは INSIDE を取得します。
   earlyOut を false に設定すると、交差をテスト出来ます。</span>
   
   <span lang="en">
   Tests whether an axis aligned boundingbox is inside, outside or intersecting the frustum.</div>
</td><td class="summaryTableOwnerCol">FrustumCuller</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#initialize()">initialize</a>(fovY:Number = 60, ratio:Number = 1.333, near:Number = 1, far:Number = 5000):void</div>
<div class="summaryTableDescription">
   <span lang="ja">視錐台を初期化します。</span>
   <span lang="en">Intializes the frustum.</span>
   
   </div>
</td><td class="summaryTableOwnerCol">FrustumCuller</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#pointInFrustum()">pointInFrustum</a>(x:Number, y:Number, z:Number):int</div>
<div class="summaryTableDescription">
   <span lang="ja">ポイントが視錐台の中にあるかどうかをテストします。</span>
   <span lang="en">Tests whether a point is inside the frustum.</span>
      </div>
</td><td class="summaryTableOwnerCol">FrustumCuller</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#sphereInFrustum()">sphereInFrustum</a>(obj:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, boundingSphere:<a href="../math/BoundingSphere.html">BoundingSphere</a>):int</div>
<div class="summaryTableDescription">
   <span lang="ja">球が視錐台の中にあるかどうかをテストします。</span>
   <span lang="en">Tests whether a sphere is inside the frustum.</span>
      </div>
</td><td class="summaryTableOwnerCol">FrustumCuller</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#testObject()">testObject</a>(obj:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>):int</div>
<div class="summaryTableDescription">
   <span lang="ja">オブジェクトが視錐台の中にあるかどうかをテストします。</span>
   <span lang="en">Tests whether an object is inside the frustum.</span>
   
   </div>
</td><td class="summaryTableOwnerCol">FrustumCuller</td>
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<a name="constantSummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">Public Constants</div>
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<th>&nbsp;</th><th colspan="2">Constant</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#INSIDE">INSIDE</a> : int = 1<div class="summaryTableDescription">[static]</div>
</td><td class="summaryTableOwnerCol">FrustumCuller</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#INTERSECT">INTERSECT</a> : int = 0<div class="summaryTableDescription">[static]</div>
</td><td class="summaryTableOwnerCol">FrustumCuller</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#OUTSIDE">OUTSIDE</a> : int = -1<div class="summaryTableDescription">[static]</div>
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<a name="propertyDetail"></a>
<div class="detailSectionHeader">Property detail</div>
<a name="far"></a>
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<td class="detailHeaderName">far</td><td class="detailHeaderType">property</td>
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<code>far:Number</code>&nbsp;&nbsp;[read-write]<span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get far():Number</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set far(value:Number):void</code>
<br>
</div>
<a name="fov"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
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<td class="detailHeaderName">fov</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>fov:Number</code>&nbsp;&nbsp;[read-write]<span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get fov():Number</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set fov(value:Number):void</code>
<br>
</div>
<a name="near"></a>
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<td class="detailHeaderName">near</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>near:Number</code>&nbsp;&nbsp;[read-write]<span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get near():Number</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set near(value:Number):void</code>
<br>
</div>
<a name="ratio"></a>
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<td class="detailHeaderName">ratio</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
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<div class="detailBody">
<code>ratio:Number</code>&nbsp;&nbsp;[read-write]<span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get ratio():Number</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set ratio(value:Number):void</code>
<br>
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<a name="transform"></a>
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<td class="detailHeaderName">transform</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var transform:<a href="../math/Matrix3D.html">Matrix3D</a></code><p> </p></div>
<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="FrustumCuller()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
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<td class="detailHeaderName">FrustumCuller</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
</tr>
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<div class="detailBody">
<code>public function FrustumCuller()</code><p>
   コンストラクタ
   </p></div>
<a name="methodDetail"></a>
<div class="detailSectionHeader">Method detail</div>
<a name="aabbInFrustum()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">aabbInFrustum</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
</tr>
</table>
<div class="detailBody">
<code>public function aabbInFrustum(object:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, aabb:<a href="../math/AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a>, earlyOut:Boolean = true):int</code><p>
   <span lang="ja">
   軸がバウンディングボックスの領域内か、領域外か、視錐台に交差するかどうかをテストします。
   earlyOut が true に設定されている時、aabb の単一ポイントが視錐台の中にあるので、メソッドは INSIDE を取得します。
   earlyOut を false に設定すると、交差をテスト出来ます。</span>
   
   <span lang="en">
   Tests whether an axis aligned boundingbox is inside, outside or intersecting the frustum. 
   When earlyOut is set to true, the method returns INSIDE when a single point of the aabb is
   inside the frustum (fast). Set earlyOut to false if you want to test for INTERSECT. </span>
   
   </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">object</span>:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code> &mdash; The object to test.
   </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">aabb</span>:<a href="../math/AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a></code> &mdash; AxisAlignedBoundingBox.
   </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">earlyOut</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash; Early out. Default is true.
   
   </td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>int</code> &mdash; Integer indicating inside(1), outside(-1) or intersecting(0) the frustum.
   </td>
</tr>
</table>
</div>
<a name="initialize()"></a>
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<tr>
<td class="detailHeaderName">initialize</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function initialize(fovY:Number = 60, ratio:Number = 1.333, near:Number = 1, far:Number = 5000):void</code><p>
   <span lang="ja">視錐台を初期化します。</span>
   <span lang="en">Intializes the frustum.</span>
   
   </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">fovY</span>:Number</code> (default = <code>60</code>)<code></code> &mdash; Vertical Field Of View in degrees.
   </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">ratio</span>:Number</code> (default = <code>1.333</code>)<code></code> &mdash; Aspect ratio (ie: viewport.width / viewport.height).
   </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">near</span>:Number</code> (default = <code>1</code>)<code></code> &mdash; Distance to near plane (ie: camera.focus).
   </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">far</span>:Number</code> (default = <code>5000</code>)<code></code> &mdash;  Distance to far plane.
   </td>
</tr>
</table>
</div>
<a name="pointInFrustum()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">pointInFrustum</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function pointInFrustum(x:Number, y:Number, z:Number):int</code><p>
   <span lang="ja">ポイントが視錐台の中にあるかどうかをテストします。</span>
   <span lang="en">Tests whether a point is inside the frustum.</span>
      </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">x</span>:Number</code> &mdash; x
   </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">y</span>:Number</code> &mdash; y
   </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">z</span>:Number</code> &mdash; z
      </td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>int</code> &mdash; Integer indicating inside (1) or outside (-1) the frustum.
   </td>
</tr>
</table>
</div>
<a name="sphereInFrustum()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">sphereInFrustum</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function sphereInFrustum(obj:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, boundingSphere:<a href="../math/BoundingSphere.html">BoundingSphere</a>):int</code><p>
   <span lang="ja">球が視錐台の中にあるかどうかをテストします。</span>
   <span lang="en">Tests whether a sphere is inside the frustum.</span>
      </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">obj</span>:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code> &mdash; object The object to test.
   </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">boundingSphere</span>:<a href="../math/BoundingSphere.html">BoundingSphere</a></code> &mdash; The bounding sphere.
      </td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>int</code> &mdash; Integer indicating inside (1), outside (0) or intersecting (-1) the frustum.
   </td>
</tr>
</table>
</div>
<a name="testObject()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">testObject</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function testObject(obj:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>):int</code><p>
   <span lang="ja">オブジェクトが視錐台の中にあるかどうかをテストします。</span>
   <span lang="en">Tests whether an object is inside the frustum.</span>
   
   </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">obj</span>:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code> &mdash;  The object to test
   
   </td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>int</code> &mdash; Integer indicating inside(1), outside(-1) or intersecting(0)
   </td>
</tr>
</table>
</div>
<a name="constantDetail"></a>
<div class="detailSectionHeader">Constant detail</div>
<a name="INSIDE"></a>
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<td class="detailHeaderName">INSIDE</td><td class="detailHeaderType">constant</td>
</tr>
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<code>public static const INSIDE:int = 1</code>
</div>
<a name="INTERSECT"></a>
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<tr>
<td class="detailHeaderName">INTERSECT</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const INTERSECT:int = 0</code>
</div>
<a name="OUTSIDE"></a>
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<td class="detailHeaderName">OUTSIDE</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const OUTSIDE:int = -1</code>
</div>
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